1. What it is
DaoAscension is a browser xianxia cultivation game. Open the site and play. No install.
Live: https://dao-ascension-eta.vercel.app
Tracks: games, nfts, agents, defi.
Event: NEAR HACKATHON 2026. Development ends 2026-11-14T23:59:00Z.
Problems:
- Watering, forging, and fighting each ask for a wallet signature, which breaks the loop.
- A character NFT is often only an image, stored apart from HP, inventory, and plots.
- Leaderboards rank combat power only, so farmers and crafters have no rank.
What the product does:
- One cultivator NFT (NEP-171) is bound to one sub-account. Realm, HP, ATK, sword, bag, and the 3×3 herb garden stay with that account.
- Planting, watering, pill refining, forging, and tower runs happen inside the session without a wallet popup each time. The signature is limited to game actions (Function Call Key, NEP-413).
- HP comes from the herb garden, ATK from the forge, and materials from the tower. Each line has its own board, plus a duel board.
- Spirit stones spent on seeds, forging, and tower tickets go into the sect treasury. A settlement splits the treasury 50% / 20% / 30%: 50% to the four boards, 20% to operations, 30% kept for the next week. Of that 50%: Demon Slayer 30%, Duel 30%, Herb 20%, Forge 20%. Rewards can be quoted into stablecoins on other chains through NEAR Intents. Rate: 1 NEAR = 50 spirit stones.
2. What you can play now
- Create a cultivator and pick a form.
- Herb garden: plant, water with the spirit spring, harvest and refine. Max HP rises, and you receive combat pills.
- Forge: smelt iron and meteor ore into a flying sword. ATK rises.
- Tower: five floors. The cultivator takes a pill when HP is low. A win drops ore and seeds.
- Duel: fight another cultivator. The score feeds the duel board.
- Boards and treasury: read the four ranks and the split above. Rewards arrive as mail; claiming them adds them to the account.
The header switches between Chinese and English.
3. How to try it
Open https://dao-ascension-eta.vercel.app
| Do | See |
|---|---|
| Create a cultivator and confirm | The cave opens. HP, ATK, and spirit stones appear in the header |
| Plant an empty plot, water it, then harvest and refine | The Max HP number increases |
| Open the forge, forge a sword, and equip it | The ATK number increases |
| Enter the tower and challenge floor 1 | A win/loss report. A win adds ore or a seed to the bag |
| Open the sect treasury | Four boards, and the 50% / 20% / 30% split |
| Switch the header to EN | The same screen in English |
4. Roadmap
| Stage | When | What a player gets |
|---|---|---|
| Demo (now) | 2026-11-01 ~ 2026-11-14 | The single-player loop above, playable in the browser |
| Alpha | 2026-11-17 ~ 2026-12-26 | Progress saved per NEAR account; plant, forge, and combat settlement on-chain; boards filled by real players |
| Beta | 2027-01 ~ 2027-02 | Mainnet; weekly prizes paid out across chains through NEAR Intents; cultivator transfer; seasons |
| Full game | After Beta | Choose either Cocos or Unity, then turn this loop into an installable game |
